The Second Life Insider reported today that the Second Life grid was experiencing large problems:

At 8:00AM SLT (US Pacific) this-morning, with 37,419 users logged into the Second Life grid, something began to go wrong. Reports began coming in of teleportation problems, difficulties accessing inventory, search failures, and difficulties logging in.

In a recent update, Linden Labs claims to have solves the issues.


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Posted in Second Life, Scalability, Media 2.0, Platform, Framework, Social Networking
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